MONOMOON controls: keyboard for the body, mouse for the moon, Space to jump. Lower pad moon-cursor sensitivity. Deck performance in 1.0.08; VSync in 1.0.10.
Mouse and keyboard is the recommended feel. A pad works if you lower moon-cursor sensitivity.
MONOMOON controls are a platformer and a point-and-click aim tool on the same screen. Steam app 3285880 from Gentle Giant recommends keyboard and mouse: the keyboard moves the body, the mouse moves the moon. Full controller support is on the store page. Aim is still finer on a mouse. Play on Steam. Checked November 13, 2026.
There is no published default keymap on this page. Space jumps, confirmed in a first-hour session. The roll is a Tome entry. The map exists. Every other bind stays TBA until the in-game menu shows it. A pad can aim the moon after you lower moon-cursor sensitivity, and that test still preferred keyboard and mouse.
Fact
Detail
Recommended input
Keyboard and mouse
Scheme
Platformer movement plus point-and-click moon
Controller
Supported. Optimal aim stays on the mouse
Move
Keyboard. Exact keys TBA
Jump
Space, first-hour session. Up also jumped in that session
Roll
Ability stored in the Tome. Key TBA
Moon
Mouse
Map
Exists. Open key TBA
Moon-cursor sensitivity
Lower it when a pad overshoots
Trigger holds the moon
Unverified
Steam Deck
Performance work in hotfix 1.0.08. VSync toggle in 1.0.10
Store
Steam app 3285880 · Gentle Giant
Moon aim next
Matched by build plan, shared topics, and guide progression — not random related links.
Movement is the platformer half of MONOMOON controls. The body runs, jumps, and can wall-jump. A bad drop can kill you, and you return to a checkpoint. If a ledge looks one upgrade too high, check the Tome for the roll before you assume the jump itself is missing.
Space jumps. A first-hour session said Space also jumps, and that Up had been the awkward jump before that. Both are session observations, not a printed official sheet. Treat Space as the verified jump. Treat Up as a second jump that worked in that same session. Do not fill WASD, arrows, or a dedicated wall-jump button from this page.
Roll, slide, and wall-jump
The roll is real, and the key is TBA. Player notes say the Tome records it, that it has more than one use, and that a stuck gap is often an unread roll rather than a jump you have not earned. Open the Tome when a hop looks impossible.
A first-hour prompt showed a down arrow and a slide downward. That prompt is not confirmed as the Tome roll, and it is not a published default. If your menu uses a different key, the menu wins. Wall-jump exists as a movement result, often after flowers are lit. No separate wall-jump bind is published here.
What the opening minute is for
Use the first minute to split the hands. Walk a short line, jump with Space, and nudge the moon without trying to solve a door. The opening still on this section is that split, captured as movement, not a menu screenshot. The next section is what the mouse is actually pointing at.
How does the mouse control the moon?
The mouse is the moon. That is the point-and-click half. You point at mechanisms, items, symbols, and creatures while the keyboard keeps the body on the platforms. Moonlight has a radius: it wakes flowers, marks hidden points, and lines up some wall-jump routes. Clicking the ground does not walk the character.
Precision matters more than speed. A flower that will not stay lit is usually the light radius or the moon-cursor sensitivity, which the moon guide covers in full. On the map, a later session read an in-game line that you scroll by putting the moon into the top of the map. The key that opens the map is still TBA. Park the moon, then use the next section if a pad is the only device you have.
When does a controller work?
Steam lists full controller support for MONOMOON controls, and the same store page recommends keyboard and mouse. The pad is a supported input. The moon cursor is still finer on a mouse. A controller test that started from a platformer habit found the pad playable only after the moon-cursor sensitivity came down, and still went back to keyboard and mouse.
No face-button chart belongs on this page. Unpublished pad binds stay TBA, same as unpublished keys. The one pad-specific claim that circulates — holding a trigger so the moon stays active — is Unverified. The note does not name which trigger. Test a hold. If the moon already stays up without it, stop holding. The still on this section is that sensitivity test, not a button diagram. If the moon still misses after the slider moves, use the decision table in the next section.
What should I change when aim misses?
Change one thing, then retry the same flower or mechanism. Dropping sensitivity, rebinding from a guess, and toggling VSync in the same minute makes the next failure useless. The table is the order. It does not repeat the bind list above.
Situation
Action
First launch
Keyboard walks. Mouse aims the moon. Jump with Space
Pad moon overshoots a flower
Lower moon-cursor sensitivity, then retest. Mouse aim still wins
Moon drops when a trigger is released
Hold and retest. Which trigger, and whether a hold is required, is Unverified
You want a full button chart
Stop. Use the in-game menu. Unpublished binds stay TBA
A gap feels like a missing jump upgrade
Read the roll in the Tome before you rebind jump
Deck pacing feels uneven on an old build
Install hotfix 1.0.08 or newer before you judge
The Deck picture tears
Use the 1.0.10 VSync toggle in graphics, only if tearing is the problem
The body will not turn during a locked action
Hotfix 1.0.08 patched turning during locked actions. Update, then retry
A bad fall closes the game
Hotfix 1.0.10 patched a crash on death from a bad collision. Update, then retry the drop
Sensitivity versus a wrong bind
Moon-cursor sensitivity is a slider problem. A wrong bind is a menu problem. If the moon moves and simply will not sit on a bloom, lower the slider. If the moon does not move at all, you are on the wrong device or an empty bind, and the slider will not help. The menu path for that slider is TBA. Search the settings for the moon cursor rather than inventing a tab name.
Flowers and wall-jumps that depend on a lit row live on the moon page and the creatures page. Finish the input choice here, then set the Deck options before you blame a puzzle.
What should I set on Steam Deck?
This page does not claim a Steam Deck Verified or Playable badge. Check the live store for the badge. What the hotfixes actually say is narrower. Hotfix 1.0.08 spent time on Steam Deck performance and on low-end machines, and it fixed turning while an action was locked. Judge frame pacing only after that build or a newer one.
Hotfix 1.0.10 adds a VSync toggle in the graphics settings. Turn it on when the picture tears. Leave it off when the picture is already stable and you are only short on frames. VSync is not a moon-sensitivity slider and it is not a controller layout. The same hotfix covers more softlocks and a crash when death hits a bad collision. Softlock versus a missing clue is the puzzles guide. After the Deck build is current, the last job on this page is the list of keys this site will not invent.
Deck session order
Update through hotfix 1.0.10 when the store offers it. Confirm the moon is on a trackpad, a mouse, or a stick you have already slowed down. Jump with Space if a keyboard is attached, or with the jump the in-game menu shows on a pad. Walk one screen. If the moon overshoots, change sensitivity once. If the frame time is the complaint, stop editing binds. The blanks that remain are the next section.
Which binds stay TBA?
Verified actions are move, jump, roll, mouse moon, and map. Verified keys are fewer. Space is the jump a first-hour session confirmed. The mouse is the moon. Everything else in the chart is an action the game has, with the key left blank on purpose.
Action
What is verified
Key on this page
Move
Keyboard moves the body
TBA
Jump
Space jumps. Up also jumped in that session
Space verified. Other jump keys not a full list
Roll
Recorded in the Tome. More than one use
TBA
Slide down
A first-hour down-arrow prompt. Not confirmed as the roll
TBA
Wall-jump
Movement result, often after lit flowers
No separate bind published
Moon
Mouse places it. Radius matters
Mouse
Map open
A map exists
TBA
Map scroll
A session read: put the moon in the top to scroll
Moon, after the map is open
Pad moon hold
A trigger may need to stay down
Unverified
Why the blanks stay blank
A guessed keymap sends people into the wrong menu and then into fake softlocks. Rebinds, if you need them, are in the game settings. There is no code to unlock a layout. MONOMOON is a buy-on-Steam game. When the menu and this table disagree, follow the menu, then come back to the beginner guide for the first hour of moon, roll, and checkpoints.
What next
Next: practice the moon radius on the moon guide once the mouse is the moon and Space is the jump.
First hour, including the roll in the Tome: beginner guide.
If a stuck spot survives the 1.0.08 and 1.0.10 patches: puzzles.
FAQ
Is there an official MONOMOON controls keymap?
Not on this page. Steam recommends keyboard and mouse and lists controller support. Space is the jump confirmed in a first-hour session. The mouse is the moon. Move, roll, and the map-open key stay TBA. Use the in-game menu.
Does Space jump, or does Up jump?
Space jumps. In the same first-hour session, Up jumped as well, and Space was the less awkward of the two. That is a session, not a promise that every other key is unbound.
Should I hold a trigger so the moon stays up?
Unverified. A note says a pad may need a trigger held to keep the moon active. It does not name the trigger. Test a hold. If the moon stays up without it, you do not need the hold.
Is Steam Deck verified for these controls?
This page does not claim a Deck badge. Hotfix 1.0.08 improved Deck performance. Hotfix 1.0.10 adds a graphics VSync toggle. Check the live Steam store for the current badge.
Where do I lower moon-cursor sensitivity?
The slider exists as a moon-cursor sensitivity adjustment. The exact settings tab is TBA. Change it when a pad overshoots a flower, then retest that flower before you rebind anything else.
Related pages
Matched by build plan, shared topics, and guide progression — not random related links.