Is this a MONOMOON creatures bestiary?
No. There is no confirmed pet system, combat encounter, or DPS roster. The goat, clam, flowers, lily pads, and well animals are interactions. Pressure plates are mechanisms that share a stuck-fix with the goat.
MONOMOON creatures are interactions. The goat, the giant clam, the flowers, the lily pads, and the animals in the dark well block a path, play a note, or answer moonlight. Steam app 3285880 from Gentle Giant has no combat encounters, so this page is not an enemy roster and it has no DPS column. Checked November 13, 2026.
Hotfix 1.0.08 is the patch that matters here: goat interaction at high frame rates, a lily pad that stuck on the edge, and pressure plates that stuck. A first-hour session also shows one animal that flees the moon. Its species name stays Unverified.
| Fact | Detail |
|---|---|
| Page type | Interactions. No enemy or DPS roster |
| Goat | Interact. High-FPS miss fixed in 1.0.08. Narrow hall: push through |
| Rabbit | Tower or symbol until an animal is confirmed |
| Dark well | Animals live there. Species names unknown |
| Giant clam | Underwater music puzzle |
| Flowers | React to the moonlight radius |
| Lily pads | Edge-stuck fix in hotfix 1.0.08 |
| Pressure plates | Stuck-plate fix in 1.0.08. Mechanisms, not animals |
| Moon-shy animal | Unverified species. Flees the moon |
| Combat | No confirmed encounters |
Matched by build plan, shared topics, and guide progression — not random related links.
The goat is an interaction, not a target. Sources describe a goat you can interact with, a goat that can block a path, and a goat that may sit inside a movement puzzle. They do not give a named map pin, a health value, or a damage type. Location on this page stays TBA.
Two separate problems get mixed up. The first is a bug: at a high frame rate the goat interaction failed, and hotfix 1.0.08 fixed that. Update before you decide the goat is scripted to ignore you. The second is a narrow passage. Player notes say to push through and keep trying. There is no combat prompt to wait for. Commit to the push, then back up and push again if the body stops on the sprite.
On 1.0.08 or newer, a goat that still will not react is more likely a position problem than the old frame-rate bug. Stand where the interaction can register, in the hall rather than on the lip of it. If the path is a puzzle and the goat is the piece, look for the moon or a switch the puzzles guide already covers, instead of hunting a weapon.
Flowers and lily pads are the next things people file next to the goat because hotfix 1.0.08 named them in the same breath. They are plants, and they still belong on a creatures page because moonlight is how you “talk” to them.
Flowers react to moonlight. A bloom inside the moon's radius can answer, and a row of lit flowers can open a wall-jump line that looked impossible. They are not items you pick up first. Park the moon. If the light will not sit, lower moon-cursor sensitivity on the controls page, then read the radius notes on the moon guide.
Lily pads are a surface, not a species entry with a name. Players could get stuck on the edge. Hotfix 1.0.08 fixed that edge. On a current build, sitting on the rim and waiting is the old bug’s habit. Look for the route off the pad. Pressure plates are in the same patch and are mechanisms. They are listed in the next table so a stuck plate is not filed as an animal.
Use one row. Update if the row names 1.0.08. Push if the row is the goat in a hall. Move the moon if the row is the unnamed animal. Do not add a damage rotation to any of them.
| Situation | Action |
|---|---|
| Goat ignores you and the frame rate is high | Install hotfix 1.0.08 or newer, then interact again |
| Goat fills a narrow hall | Push through and keep trying. No combat prompt is coming |
| Goat still inert after the patch | Reposition in the hall. Treat a leftover block as a puzzle, not a fight |
| Flower will not open a wall-jump | Put the bloom inside the moonlight radius. Lower sensitivity if the light will not sit |
| Lily pad sticks on the rim | 1.0.08 fixed the edge. On a current build, look for the route off the pad |
| Pressure plate stays down | 1.0.08 fixed stuck plates. Recheck the weight or the clue after you patch |
| An animal runs when the moon gets close | Moon-shy. Species Unverified. Steer the light. Do not attack |
| A rabbit shape marks a tower or a door | Read the symbol. Confirm an animal only if a body can be interacted with |
| Clam parts are underwater | Match cracks, rotation, and note direction. The melody is not printed here |
| Well animals have no name | Leave the name blank |
Pressure plates are not creatures. They share the 1.0.08 stuck fix with the goat and the lily edge, and searchers land here when the thing in the room will not move. A plate that stays down after the patch is a clue problem. Continue on the puzzles page. The rabbit mark is a different kind of mix-up, and it is next.
Treat the rabbit as a mark until a source shows a body you can interact with. Public notes mention a rabbit tower, a rabbit-shaped symbol, a red door in the lower-right, and Tome or telescope pages that may explain that door. They do not confirm a rabbit animal, a rabbit fight, or a rabbit you can push the way you push the goat.
That split matters for the wiki. A landmark goes on the areas page with the tower and the door. A creature would need an interaction, and that interaction is not confirmed. If you already hold the clue for the red door, search the room you are in before you look for a living rabbit. The dark well is where animals are actually claimed, and even there the names are blank.
Official wording says the dark well is inhabited by animals. That is the whole confirmed sentence. Species, names, how you interact, whether they form a puzzle, whether you collect them, whether a bestiary exists, and whether a hidden animal achievement exists are all unconfirmed. Blank names stay blank.
Strange creatures elsewhere in the game are described the same way: you interact with them, and the interaction can open a route or a mechanism. That is still not a pet slot and not a combat log. When you meet one in the well, record what the moon does and which door changes. Skip the nickname.
Keep goats, rabbits, and the moon-shy animal on their own rows. If a later patch names a well species, that name can replace the blank. Until then the areas page is only where the well sits. The giant clam is the interaction that already has assembly rules, and it is next.
The giant clam is the music interaction underwater. It is not a boss. Around it are four underwater parts. Each part carries two notes. The parts connect in an order, the cracks show which edges meet, and a part may need to rotate. Read the notes in the orientation of the scroll, not in the orientation that happens to face you when you pick the piece up.
A correct assembly can trigger the music mechanism. The note sequence itself is not printed on this page. Copying a melody from memory onto a wiki is how wrong solutions spread. Use the cracks and the scroll direction, then check the puzzles guide for the clam beside the other knowledge locks. When the assembly is down, one first-hour animal still needs a name this site will not invent.
Species: Unverified. In a first-hour session, a creature appears and the first label is a fight. The next seconds correct that. It does not hold on the moon. It runs from the moon. Call it moon-shy until a name exists. Do not give it hit points, a drop, or a place in a damage list.
The same moment lifts something back up. The session then tries to steer the animal onto that lift and use the placement to get higher. That is an interaction you aim with the moon, which matches the rest of this page. It does not promote the animal into an enemy. A second look at the same frames is the loop note under this section: the body leaves the light, and the lift moves. Past that window, do not generalize a rule for every creature in the well.

The loop window is the flee and the lift, from the moment the animal is read as running from the moon through the lift coming back up. Use it to see the direction of the movement. It is a capture note for that window, not a combat clip and not a species reveal.
If your own animal flees and nothing lifts, you may be in a different room. Record the room on the areas map and the light setup on the moon guide. Keep the name Unverified either way.

Next: light the flowers on the moon guide once you know a bloom is a radius check, not a pickup.
Clam assembly beside the other locks: puzzles.
Well, tower, and the rabbit mark on the map: areas.
No. There is no confirmed pet system, combat encounter, or DPS roster. The goat, clam, flowers, lily pads, and well animals are interactions. Pressure plates are mechanisms that share a stuck-fix with the goat.
That was a hotfix 1.0.08 fix. Patch, then push through a narrow passage and keep trying. A missing combat prompt is expected. There is not one.
Unverified. A first-hour session shows it flee the moon, then a lift rises and the session tries to steer the animal onto it. Do not assign a species name from the first impression that it was a fight.
Not confirmed. The rabbit tower and the rabbit-shaped symbol are landmarks and door clues. An animal body would need its own interaction, and that interaction is not in the sources.
Hotfix 1.0.08 fixed a lily pad edge and stuck pressure plates in the same set of notes as the goat. Pads are a moonlight surface. Plates are mechanisms. Neither is a named species.
Matched by build plan, shared topics, and guide progression — not random related links.