Are these official map names?
No. Underground ruins, dark well, swamp, underwater, purple zone, right side, rabbit tower, and lily pads are descriptive labels. If your map uses other words, trust the map.
The MONOMOON map is a small open world you walk in your own order. Every name on this page is a descriptive label. Gentle Giant has not published an official district list, so a caption in your game wins over any row here.
| Landmark | What it is for |
|---|---|
| Underground ruins | Layered passages, hidden puzzles, hazards. Promo describes the network; it does not name it |
| Dark well | Animals in a dark shaft. Moonlight is how you see the devices |
| Swamp | Elevator, light grid, digits that change on the map |
| Underwater | Giant clam, four parts, two notes each |
| Purple, lower middle | Late path for the mirror and the fruit |
| Right side | Hotfix 1.0.08 changed a false softlock. Knowledge still gates the route |
| Lower right | Red doors, rabbit marks, a tower, a telescope |
| Observatories | Public notes disagree between 3 and 4. Count is Unverified |
| Braziers | Scattered. You cannot light all of them until a later item or ability |
| Lily pads | Edge-stuck fixed in hotfix 1.0.08 |
Matched by build plan, shared topics, and guide progression — not random related links.
There is no quest arrow. The map is the progress list: explored ground, unexplored ground, devices, red doors, observatories, checkpoints, Tome pages, creatures, items, and places that stay shut until you know a rule. Open a checkpoint from the map. Death returns you there.

One early door carries a moon mark and can read as a return to the start. Past it, a path can already be blocked, leaving a lower route or a walk back to a castle-shaped building. “Castle” is a player nickname for that building. It is Unverified as an official zone name. Use the shape, not the nickname, when you match a screenshot.
Inside that building, some pictures stay locked while a Tome page already mentions the room. A first-hour reading guessed that painted pictures become a second kind of travel. That guess is Unverified. Confirmed travel is the checkpoint you open on the map. A later hourglass, covered on the relics page, is the note about reaching a checkpoint without opening the map. Early on, use the map.
You can reach a well, a ruin mouth, or a telescope before you finish the room you woke up near. That freedom is why a “sealed” spot is often a later clue, not a sequence break. Mark the checkpoint, write the symbol, and leave. The dark shaft and the ruin network are the first two landmarks that punish a drop with no checkpoint.
Promo material describes a dangerous underground ruin network: several layers, passages that connect, hidden puzzles, and hazards that assume you already understand a rule. It does not give the network a proper name. Call it the underground ruins until a sign in the game says otherwise.
The dark well is the shaft where animals live. The room is dark on purpose. Moonlight is how you see the route, the animals, and the devices. Animals here are interactions, not a combat roster. The creatures page covers the goat, the clam, flowers, and the well animals. This page only places the shaft on the map.
Activate the nearest checkpoint, then drop. A death in the well or the ruins returns you to that checkpoint, which only helps if you turned it on. If the shaft stays black, move the moon. Standing in the dark and waiting for a torch you cannot light yet will not open the floor. Braziers are a later tool, described at the end of this page.
A ruin passage that looks unfair is usually a symbol, a roll, or a moon placement you have already been shown somewhere else. Go back to the Tome before you call the layer a lock. The swamp elevator is the landmark that makes the map itself part of the puzzle.
The swamp landmark is the elevator with a light grid and digit symbols. The Tome can show a symbol that stands for a number. The map supplies another set of digits, and only while you are looking at it the right way.
Open the map. Move the cursor onto the small moon icon at the top center. Digits along the bottom change. Read those digits, then return to the elevator. Input steps live on the puzzles guide. If the bottom row never changes, the cursor missed that icon. If the row changes and the elevator still refuses, the missing piece is a symbol-to-digit page. The clam is the next landmark that also borrows a Tome rule.
The underwater landmark is the giant clam and four parts. Each part carries two notes. Cracks show which edges join. Parts rotate. Note direction is read with the scroll upright, and a Tome page states any extra rule. Fit the parts on the puzzles guide after that page is in the book.
The clam is also a creature interaction, so the creatures page names it beside the well animals. You do not fight it. If a note faces the wrong way, rotate the part. If the cracks disagree with the order, the order is wrong. The lower-middle purple ground is a different route and does not assemble the clam.
Public notes place a purple region in the lower middle of the map and send the mirror and the fruit through it late. That is a path for those two relics, covered on the relics page. A special visual or a short warp is mentioned and stays Unverified. Do not invent a portal name.
A separate puzzle uses three purple sliding blocks on a 4×4 grid with two extra cells. Public notes do not pin that slider to this lower-middle region. Solve sliders on the puzzles guide. Crossing purple ground while you are carrying the mirror or the fruit is the areas check. The decision table for every other “I am stuck” landmark is next.
Match the thing in front of you. The right-side patch and the lily-pad patch are different fixes. A cold brazier is a third case.

| You see | Do this |
|---|---|
| A moon mark on a door near the start | It can be a return, not a new region. Check the map for a checkpoint you already lit |
| A blocked path and a castle-shaped building | The open choices are down, or back. “Castle” is a nickname, Unverified |
| Dark shaft, animals, almost no light | Move the moon. Checkpoint before the drop |
| Layered ruin passages | Look up the rule in the Tome. Promo calls this network dangerous and unnamed |
| Elevator and a light grid | Map, small moon icon at top center, read the digits that change at the bottom |
| Giant clam, loose parts | Cracks, rotation, notes upright. Music rule from the Tome |
| Purple ground, mirror or fruit in hand | You are on the late relic path. Open the relics page |
| Three purple sliders | Puzzle type. Not automatically the lower-middle zone |
| Right side feels sealed, build older than 1.0.08 | Update. That layout was changed because it looked like a softlock |
| Right side still sealed on 1.0.10 | Missing knowledge. The patch did not add a key item |
| Stuck on a lily-pad edge | Hotfix 1.0.08. Update, then step off |
| Brazier you cannot light | Leave it. A later item or ability lights them |
| Lower-right red door, rabbit marks, three observatories | Rabbit tower and telescope pages. A fourth observatory is not confirmed as the only key |
At the castle-shaped building a first-hour route was already blocked one way, with down or back as the two open choices. An animal on the lower branch reacts to the moon. That is a creature beat, not a region unlock. If both open choices loop you to the same checkpoint, you are missing a page or a lit device, and the right-side section explains the patch players confuse with that feeling.
Hotfix 1.0.08 changed the right-side layout because players treated a knowledge gate as a softlock. The patch is a level change. It does not hand you a new key. On 1.0.10, more softlocks are fixed, VSync can be toggled, and a crash from dying on bad collision is addressed. A door that stays shut after that update is still waiting on a clue.
The same side is where public notes place Tome pages 12 and 13, on the path to the rightmost telescope. That pin is Unverified and lives in detail on the Tome page. An observatory path can share the walk. Finishing three observatories and then standing at a shut door means the next lead is the tower and the book, which is the following section.
The lower-right landmark groups red doors, rabbit-shaped marks, a tall tower, and a telescope. The rabbit is a mark and a tower in public notes. It is not confirmed as a creature. Real animals stay on the creatures page.
Players have stalled here after three observatories. Other notes say the clear count is three or four, and some say at least four. That count is Unverified, so this page does not name them Observatory I through IV. Test each telescope for region progress, a map view, or a digit, and search the current room for a key you already hold before you assume a fourth building. Observatory order is on the walkthrough. Flames and lily pads are the last two objects people mistake for locks.
Braziers and lily pads fail for different reasons. Skip a cold flame on the first pass. Update if a pad’s edge has you wedged.
Flame stands are scattered across the map. Early on you cannot make fire. A later item or ability lights the stands you skipped, and that fire may open a route, show ground, or start a device. The item’s name is not published here. When one stand lights and the others follow, the item is in hand.
Before hotfix 1.0.08 the character could wedge on a pad’s edge. That fix is collision, not a puzzle. On a current build, update and step off. A dark route past a pad you are standing on freely is the moon or a later flame. Next: if the mirror or the fruit is why you entered the purple ground, open the relics page and follow those two leads only.
Next: take the mirror and the fruit through the purple path on the relics page.
Elevator digits, clam parts, and red doors: puzzles.
Observatory order, without invented building names: walkthrough.
Pages 12 and 13 on the far-right path: Tome.
No. Underground ruins, dark well, swamp, underwater, purple zone, right side, rabbit tower, and lily pads are descriptive labels. If your map uses other words, trust the map.
Not confirmed. Public notes treat the rabbit as a mark, a tower, and a door clue. Animals that are actually in rooms are on the creatures page.
A late hourglass note describes reaching a checkpoint without opening the map. Early on, use the map. A guess that locked pictures become travel is Unverified.
Public notes include that stall. The count of observatories is Unverified between three and four. Check the rabbit tower, the telescope pages, and any key already in the room before you call it a softlock.
You cannot light them all until a later item or ability. Cold flames on a first pass are expected. Lily-pad edges that used to stick were fixed in hotfix 1.0.08 and are a different problem.
Matched by build plan, shared topics, and guide progression — not random related links.